![]() ![]() Heck, one of the reasons I hesitated at points to cover this at certain times, is because the notes I would take on the game would become outdated by the next patch! Such is the risk when agreeing to an Early Access game, but I hope at the very least you guys enjoy my perspective as one who’s played this game off and on since the Early Access launch last May, even if the road to this review was bumpy for me. for a pre-launch state. Still, post-launch support is live and kicking, and there are cool tweaks being added now and then to make this experience more and more refined. Unfortunately, due to life getting in my way the past year, the final game ended up launching a few months back, along with the Nintendo Switch port, and I didn’t get the review done in time. I decided to try and go with covering Undying Moon in its launch state for several reasons: for one, this is a notable game in that it revives the long-dormant sister series to Castlevania, something notable in itself, and the other is that the developers explicitly stated this game was made early access to get input from the community on what to improve and whatnot, after stumbles such as Contra Rogue Corps. Rest assured, I’ll be pulling no punches, and will even be reviewing the bonus game you get with this purchase separately: the Famicom original emulated by M2. In a first for Seafoam Gaming, I am covering a Steam early access game, released in early access state, as it was in early access through the final release: not via a console port that’s being updated like one, but through the actual Steam program. ![]() ![]() Thanks to KONAMI for the review code Title: GETSU FUMA DEN: Undying Moon ![]()
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